package handling.opcode

enum class FieldEffectOpcode(val value: Int) {
    Summon(0),
    Tremble(1),
    Object(2),
    Object_Disable(3),
    Screen(4),
    Sound(5),
    MobHPTag(6),
    ChangeBGM(7),
    BGMVolumeOnly(8),
    BGMVolume(9),
    Unknow_10(10),
    RewordRullet(11),
    TopScreen(12),
    Screen_Delayed(13),
    TopScreen_Delayed(14),
    Screen_AutoLetterBox(15),
    FloatingUI(16),
    Blind(17),
    GrayScale(18),
    OnOffLayer(19),
    Overlap(20),
    Overlap_Detail(21),
    Remove_Overlap_Detail(22),
    ColorChange(23),
    StageClear(24),
    TopScreen_WithOrigin(25),
    SpineScreen(26),
    OffSpineScreen(27);
}